The Game Designer's Playbook by Samantha Stahlke - ISBN: 9780198845911
Hardcover
Master game interaction design to create unforgettable player experiences.

The Game Designer's Playbook

An Introduction to Game Interaction Design

$146.51

  • Hardcover

    400 pages

  • Release Date

    21 July 2022

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Summary

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging.

The Game Designer’s Playbook is about meeting that challenge. More specifically, it’s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memor…

Book Details

ISBN-13:9780198845911
ISBN-10:019884591X
Author:Samantha Stahlke, Pejman Mirza-Babaei
Publisher:Oxford University Press
Imprint:Oxford University Press
Format:Hardcover
Number of Pages:400
Release Date:21 July 2022
Weight:810g
Dimensions:240mm x 162mm x 24mm
About The Author

Samantha Stahlke

Samantha Stahlke is a video game artist from Ontario, Canada. She works at mobile developer Jam City and contributes to Vertigo Gaming’s latest project, Cook Serve Forever. Her background is focused on game programming and user research. She conducted her graduate research on the automated evaluation of level design and has worked as an independent game UX consultant. She has also taught multiple courses in the areas of game design and development.

Pejman Mirza-Babaei is a Game UX consultant, author, and professor. His work encompasses many different aspects of the game experience, including game interaction, accessibility, and developing novel technologies. He co-edited the Games User Research book (2018), a compendium of insights from over 40 experts on UX research in games. He was the UX Research Director at Execution Labs (Montréal, Canada) from 2015-17 and UX Researcher at Vertical Slice/Player Research (Brighton, UK) from 2009-13. Pejman worked on pre- and post-release evaluation of more than 25 commercial games, including award-winning titles such as Crysis 2, PewDiePie: Legend of the Brofist, A Fold Apart and Weirdwood Manor.

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