Theory of Fun for Game Design by Raph Koster - ISBN: 9781449363215
Paperback
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Theory of Fun for Game Design

$84.27

  • Paperback

    284 pages

  • Release Date

    17 December 2013

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Summary

Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard–or too easy–is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks

Book Details

ISBN-13:9781449363215
ISBN-10:1449363210
Author:Raph Koster
Publisher:O'Reilly Media
Imprint:O'Reilly Media
Format:Paperback
Number of Pages:284
Edition:2nd
Release Date:17 December 2013
Weight:575g
Dimensions:15mm x 191mm x 231mm
A-Format
B-Format
Theory of Fun for Game Design by Raph Koster - ISBN: 9781449363215
191 × 231 mm
C-Format
A4
mm / in
About The Author

Raph Koster

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He’s been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he’s contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.

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