Playing with Reality, 9780593538180
Hardcover
Games shape reality: understand the power and peril of play.

Playing with Reality

how games have shaped our world

$87.15

  • Hardcover

    368 pages

  • Release Date

    18 June 2024

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Summary

The Game of Life: How Play Shapes Reality

NAMED A BEST BOOK OF THE YEAR BY THE ECONOMIST AND *THE GUARDIAN*

“Absorbing… . A revealing look at the hidden role that games have played in human development for centuries.” —Kirkus

“By turns philosophical and polemical, this is a provocative and fascinating book.” —The Economist

A wide-ranging intellectual history that reveals how important games have been to human progre…

Book Details

ISBN-13:9780593538180
ISBN-10:0593538188
Author:Kelly Clancy
Publisher:Penguin Putnam Inc
Imprint:Riverhead Books,U.S.
Format:Hardcover
Number of Pages:368
Release Date:18 June 2024
Weight:550g
Dimensions:236mm x 159mm x 31mm
What They're Saying

Critics Review

Praise for Playing with Reality:“By turns philosophical and polemical, this is a provocative and fascinating book.” —The Economist“Absorbing… . A revealing look at the hidden role that games have played in human development for centuries.” —Kirkus“Playing With Reality is a foreboding prehistory of AI. Clancy conveys how we became so in thrall to gaming that we forgot where the field of play stops and the real world begins—who gets to be a player and who is merely being played.” —The Washington Post“Comprehensive… . Clancy warns of the societal risks of allowing mathematical models to govern political decisions.” —The New Yorker “A sweeping investigation… . The history fascinates, and Clancy’s sophisticated analysis highlights the dangers of overgeneralizing from games to reality… . Readers won’t want to put this down.” —Publishers Weekly“Clancy weaves a clear-eyed account of games from ancient history—they predate written language, she tells us—to the modern world of computers and the Internet… . Clancy carefully puts these historical moments and developments in context. This approach is particularly pleasurable when it takes the form of deep dives into specific games.” —Carmen Maria Machado, Scientific American“A rewarding read that raises important questions about who defines the rules of the game-inspired systems that dominate modern life—and whether we should automatically accept those rules.” —New Scientist“Playing With Reality is as surprising, and as delightful, as the many games it analyzes. From ancient games of chance to the latest advances in AI, Kelly Clancy has written the definitive account of how we—as individuals and as a society—learn through play.” —Steven Johnson, author of Everything Bad Is Good for You and Wonderland  “With the blazing mind of a scientist and the keen eye of a poet, Clancy emerges as one of the most important new writers of her generation.” —David Eagleman, Stanford neuroscientist and author of Incognito and Livewired   “A gripping narrative that reveals why games matter and just how powerful they can be. It should be required reading for anyone who develops games and everyone who plays them.” —Nolan Bushnell, founder of Atari, Inc.   “A book to get the neurons firing. As a passionate game player I loved reading a neuroscientist’s perspective on the role games have played in humanity’s attempts to navigate the game of life. A dopamine hit on every page.” —Marcus du Sautoy, author of Around the World in 80 Games  “Playing with Reality is the critical history of games I’ve been waiting for. Fast-paced and enjoyable, you’ll never look at a pair of dice—or your smartphone—the same again.” —Malcolm Harris, author of Palo Alto “Life is full of games but if we don’t know we’re playing, there’s every chance games are playing us. Whether they are the games hidden in politics, war, business—or in everyday work and play—Clancy will have you asking who set the rules—and who stands to benefit. Playing with Reality is as addictive and engrossing as the games Clancy lucidly describes.” —Ananyo Bhattacharya, author of The Man from the Future

About The Author

Kelly Clancy

Kelly Clancy is a neuroscientist and physicist who has held research positions at MIT, Berkeley, University College London and the AI company DeepMind. Her research focuses on uncovering the principles of intelligence, and she has invented novel brain-computer interfaces to investigate the biological underpinnings of agency. Her essays on neuroscience and AI have appeared in Wired, Harper’s and The New Yorker. She spent her childhood stuck on the first level of the video game Myst, and being repeatedly murdered by her younger sister in GoldenEye 007.

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