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Master game audio: design, implement, and mix sound for interactive worlds.
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Principles of Game Audio and Sound Design, 2nd Edition

Sound Design and Audio Implementation for Interactive and Immersive Media

$181.73

  • Paperback

    432 pages

  • Release Date

    24 November 2026

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Summary

Now in its second edition, Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity.

Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to com…

Book Details

ISBN-13:9781041072430
ISBN-10:1041072430
Author:Jean-Luc Sinclair, David Cardona
Publisher:Taylor & Francis Ltd
Imprint:Focal Press
Format:Paperback
Number of Pages:432
Edition:2nd
Release Date:24 November 2026
Weight:840g
Dimensions:174mm x 246mm
A-Format
B-Format
C-Format
Principles of Game Audio and Sound Design, 2nd Edition by Jean-Luc Sinclair - ISBN: 9781041072430
174 × 246 mm
A4
mm / in
About The Author

Jean-Luc Sinclair

Jean-Luc Sinclair is a composer, sound designer, and technologist specializing in game audio and interactive sound. He has collaborated with artists such as Trent Reznor and contributed to projects with id Software. Based in New York, he works across interactive media and film, and lectures internationally. His work has been presented at the Solomon R. Guggenheim Museum and GameSoundCon. He teaches at Berklee College of Music and New York University.

David Cardona is an educator, Grammy-nominated engineer, interactive media artist, music technologist, composer, and entrepreneur focusing on responsive environments and installation design. He teaches game audio, video game programming, installation and instrument design, and emerging technologies at Berklee College of Music, Boston, USA. He has showcased his work at venues and conferences including the Smithsonian Hirshhorn Museum and Sculpture Garden, ACM SIGGRAPH, and the Audio Engineering Society.

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