Game Audio Programming by Guy Somberg - ISBN: 9780367658342
Paperback
Master game audio programming with industry experts’ proven techniques and examples.

Game Audio Programming

Principles and Practices

$90.40

  • Paperback

    336 pages

  • Release Date

    30 September 2020

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Summary

Welcome to Game Audio Programming: Principles and Practices!

This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so…

Book Details

ISBN-13:9780367658342
ISBN-10:0367658348
Author:Guy Somberg
Publisher:Taylor & Francis Ltd
Imprint:CRC Press
Format:Paperback
Number of Pages:336
Release Date:30 September 2020
Weight:520g
Dimensions:234mm x 156mm
About The Author

Guy Somberg

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference.

When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

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