Virtual Reality Blueprints, 9781786462985
Paperback
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There’s no need to be daunted by the thought of creating interactive VR applications, it’s much easier than you think with this hands-on, project-based guide that will take you through VR development essentia…

Virtual Reality Blueprints

create compelling vr experiences for mobile and desktop

$131.50

  • Paperback

    250 pages

  • Release Date

    2 April 2023

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Summary

Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive Key Features Develop robust, immersive VR experiences that are easy on the eye. Code 3D games and applications using Unity 3D game engine. Learn the basic principles of virtual reality applications Book Description Are you new to virtual reality? Do you want to create exciting interactive VR applications? There’s no need to be daunted by the thought of creatin…

Book Details

ISBN-13:9781786462985
ISBN-10:1786462982
Author:Charles Palmer, John Williamson
Publisher:Packt Publishing Limited
Imprint:Packt Publishing Limited
Format:Paperback
Number of Pages:250
Release Date:2 April 2023
Weight:482g
Dimensions:234mm x 189mm
About The Author

Charles Palmer

Charles Palmer is an associate professor and executive director at Harrisburg University. He oversees the design and development of new and emerging technologies, chairs the undergraduate Interactive Media program, and advises students on applied projects in AR/VR, game development, mobile computing, web design, social media, and gamification. He is also a happy husband, father, award-winning web designer, international speaker, and 3D printing enthusiast. John Williamson has worked in VR since 1995. As a producer/designer, he has shipped over three dozen games (America’s Army, Hawken, SAW, and Spec Ops) in nearly every genre (RTS, FPS, Arcade, Simulation, Survival Horror) on nearly every platform (iOS, Android, Wii, Playstation, Xbox, web, PC, and VR). He is also an award-winning filmmaker and has taught game design at DigiPen and Harrisburg University. Now, he works in VR, creating immersive training for a wide range of high-consequence trainers for the US Air Force, Army, and NASA

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