
Summary
YOU determine the story! YOU choose your own destiny!
When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with.
He soon realises that all is not well at Black Arts. There’s a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual …
Book Details
| ISBN-13: | 9781444729962 |
|---|---|
| ISBN-10: | 1444729969 |
| Author: | Austin Grossman |
| Publisher: | Hodder & Stoughton |
| Imprint: | Mulholland Books |
| Format: | Paperback |
| Number of Pages: | 400 |
| Release Date: | 12 May 2014 |
| Weight: | 313g |
| Dimensions: | 196mm x 128mm x 28mm |
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Critics Review
A brilliant, incisive, and very funny journey through the adolescence of the computer game industry, delving with wit and charm into the fascinating question of exactly whose story is being told. - Max Barry, author of Jennifer Government
The idea of what drives people to make games - other than the fact that it seems like a fun thing to do - remains one that continues to feel frustratingly out of reach…Austin Grossman’s new novel might be the most illuminating effort at answering that question yet. - KotakuYOU confirms Grossman’s status as a major talent. Grossman isn’t just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I’ve read this year. - BoingBoing - Cory DoctorowA razor-sharp comedy … a smart meditation on the nature of gaming. Grossman, who has designed video games, brings experience but more importantly abundant affection to describing this world - Boston GlobeSome of the most startling, acute writing on video games yet essayed - Harper’sEvery bit as fun as you hope it’s going to be, and also much more…Full of wit, ingenuity, and nostalgia - a meditation on what it means to be the hero of the game - Charles Yu, author of How to Live Safely in a Science Fictional UniverseCombines videogames, advanced technology, and suspense into one crazy pageturner. - Kansas City StarGenuine energy. A terrific book. - The MillionsAbout The Author
Austin Grossman
Austin Grossman is a video game design consultant and the author of Soon I Will Be Invincible. He lives in Berkeley.
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