Ray Tracing Gems II by Adam Marrs - ISBN: 9781484271872
Paperback
Unlock real-time cinematic graphics: ray tracing techniques from industry experts.

Ray Tracing Gems II

Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

$180.55

  • Paperback

    858 pages

  • Release Date

    23 August 2021

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Summary

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular f…

Book Details

ISBN-13:9781484271872
ISBN-10:1484271874
Author:Adam Marrs, Peter Shirley, Ingo Wald
Publisher:APress
Imprint:APress
Format:Paperback
Number of Pages:858
Edition:1st
Release Date:23 August 2021
Weight:2.08kg
Dimensions:178mm x 254mm
A-Format
B-Format
C-Format
Ray Tracing Gems II by Adam Marrs - ISBN: 9781484271872
178 × 254 mm
A4
mm / in
About The Author

Adam Marrs

Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA. He holds a PhD in computer science, has conducted graphics research in academia and industry, published at HPG, Eurographics, JCGT, and wrote for the GPU Zen 2 and Ray Tracing Gems books. He has shipped graphics code in AAA game titles and commercial game engines.

Peter Shirley is a Distinguished Engineer in the Research group at NVIDIA. He holds a PhD in computer science and has worked in academics, startup companies, and industry. He is the author of several books including the recent Ray Tracing in One Weekend series.

Ingo Wald is a Director, Ray Tracing, at NVIDIA. He holds a PhD in computer science, has a long history of ray tracing related research in both academia and industry, and is probably best known for authoring and co-authoring various papers and open-source software project related to rendering, visualization, data structures, and other topics that in one or another form usually involve ray tracing.

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