
Achievement Relocked
Loss Aversion and Game Design
$83.45
- Hardcover
152 pages
- Release Date
18 February 2020
Summary
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding \(10 is a thrill; losing \)10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelst…
Book Details
| ISBN-13: | 9780262043533 |
|---|---|
| ISBN-10: | 026204353X |
| Author: | Geoffrey Engelstein |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 152 |
| Release Date: | 18 February 2020 |
| Weight: | 332g |
| Dimensions: | 203mm x 137mm x 17mm |
| Series: | Playful Thinking |
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What They're Saying
Critics Review
“A wonderfully complete, methodically laid-out treatise on a core aspect of game design that stretches from card games, through video games to, uh, real life. Engelstein’s depth of thought on the subject is impressive, and his examples incredibly well-targeted and thought-provoking. Don’t lose out… on your chance to read this!”—Simon Carless, Game Developers Conference co-organizer; former Independent Games Festival chairperson“Drawing examples from a variety of tabletop and video games, including several of his own creations, Geoffrey Engelstein provides a fun, lucid look at a subtle and overlooked area of game design. By focusing on loss aversion and related concepts, Achievement Relocked uncovers many of those hard-to-pin-down elements that create an emotional experience for players and should be required reading for all future game designers.”—Pat Harrigan, coeditor First Person, Second Person, Third Person, and Zones of Control“Engelstein has created a thorough tour of loss aversion and its impact on game design. Reading this book will help designers anticipate how and why player behavior so often deviates from what they expect.”—Soren Johnson, Founder and CEO of Mohawk Games and designer of Civilization IV“Achievement Relocked provides a focused consideration of loss aversion and related psychological phenomena, along with pragmatic suggestions on how to use these in the design process that demystifies unconscious emotional reactions players have to game choices. A must-read for aspiring and veteran game designers alike!”—Gordon Calleja, Associate Professor at the University of Malta; author of In-Game: From Immersion to Incorporation, and designer of Posthuman, Posthuman Saga, and Vengeance
About The Author
Geoffrey Engelstein
Geoffrey Engelstein is an award-winning tabletop game designer and the cohost of the podcast Ludology. The author of GameTek- The Math and Science of Gaming and Building Blocks of Tabletop Game Design, he contributes a segment to the Dice Tower podcast on board games. He teaches game design at NYU.
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