The Nintendo Wii is a game console to support Adobe Flash animation. This book teaches Flash animation and ActionScript skills so you can create several popular types of games to play on the Wii. It reveals how to create games that use the Wii's controllers in a variety of innovative ways, and learn how to scale game graphics for viewing on TV.
The Nintendo Wii is a game console to support Adobe Flash animation. This book teaches Flash animation and ActionScript skills so you can create several popular types of games to play on the Wii. It reveals how to create games that use the Wii's controllers in a variety of innovative ways, and learn how to scale game graphics for viewing on TV.
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Create your own Flash games for the Wii
Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.
Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.
Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.Build Flash-based objects, layers, and controlsWork with timelines, keyframes, and .SWF filesDevelop and animate original characters, backgrounds, and landscapesIntegrate unconventional mouse and Wii controller interactivityCreate, modify, and control movie clips using ActionScript 2.0Design radical enemies, custom cursors, and invisible buttonsIncorporate audio, game timers, and score trackingPublish your games to the Web and share them via the Wii's online connection service
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