Foundations of 3D Computer Graphics by Steven J. Gortler - ISBN: 9780262017350
Hardcover
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.

Foundations of 3D Computer Graphics

  • Hardcover

    296 pages

  • Release Date

    13 July 2012

Summary

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the…

Book Details

ISBN-13:9780262017350
ISBN-10:0262017350
Author:Steven J. Gortler
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Hardcover
Number of Pages:296
Release Date:13 July 2012
Weight:816g
Dimensions:229mm x 178mm x 14mm
Series:Foundations of 3D Computer Graphics
What They're Saying

Critics Review

“This book has changed the way I teach computer graphics. In particular, it offers the most rigorous and intuitive treatment of coordinate systems I have seen.” –Fredo Durand, MIT “This book provides a principled introduction to computer graphics, with emphasis on geometric concepts in rasterization. The description is fun and practical, using many examples in modern OpenGL, yet also conveys thoughtful intuition of the underlying theory. Many advanced topics, such as color and radiance, are brilliantly summarized. I highly recommend it.”–Hugues Hoppe, Microsoft Research “Destined to be a classic in the field, Foundations of 3D Computer Graphics deals with an extremely broad and important chunk of computer graphics and offers excellent coverage of these areas. It provides specific examples of the described techniques, and it is built on the solid mathematical underpinnings that are essential to understanding the foundations and subtleties of the topics. The theory is connected to the OpenGL API in a consistent and organized fashion. This work is appropriate as a stand-alone textbook for a course in computer graphics or as a reliable and wide-ranging guide for those developing applications.”–Julie Dorsey, Professor of Computer Science, Yale University

About The Author

Steven J. Gortler

Steven J. Gortler is Robert I. Goldman Professor of Computer Science at Harvard University.

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