Game AI Pro 360: Guide to Movement and Pathfinding, 9780367151119
Paperback
Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Game AI Pro 360: Guide to Movement and Pathfinding

guide to movement and pathfinding

$129.77

  • Paperback

    296 pages

  • Release Date

    23 September 2019

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Summary

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

  • Provides real-life case stu…

Book Details

ISBN-13:9780367151119
ISBN-10:0367151111
Author:Steve Rabin
Publisher:Taylor & Francis Ltd
Imprint:CRC Press
Format:Paperback
Number of Pages:296
Release Date:23 September 2019
Weight:553g
Dimensions:235mm x 191mm
About The Author

Steve Rabin

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

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