
Game AI Pro 360: Guide to Architecture
guide to architecture
$139.32
- Paperback
382 pages
- Release Date
23 September 2019
Summary
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.
Key Features
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Book Details
ISBN-13: | 9780367151041 |
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ISBN-10: | 0367151049 |
Author: | Steve Rabin |
Publisher: | Taylor & Francis Ltd |
Imprint: | CRC Press |
Format: | Paperback |
Number of Pages: | 382 |
Release Date: | 23 September 2019 |
Weight: | 712g |
Dimensions: | 235mm x 191mm |
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About The Author
Steve Rabin
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.
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