Game AI Pro 360: Guide to Architecture, 9780367151041
Paperback
Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Game AI Pro 360: Guide to Architecture

guide to architecture

$139.32

  • Paperback

    382 pages

  • Release Date

    23 September 2019

Check Delivery Options

Summary

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • <…

Book Details

ISBN-13:9780367151041
ISBN-10:0367151049
Author:Steve Rabin
Publisher:Taylor & Francis Ltd
Imprint:CRC Press
Format:Paperback
Number of Pages:382
Release Date:23 September 2019
Weight:712g
Dimensions:235mm x 191mm
About The Author

Steve Rabin

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.