
Play like a Feminist.
$53.07
- Hardcover
184 pages
- Release Date
17 November 2020
Summary
An important new voice provides an empowering look at why video games need feminism-and why all of us should make space for more play in our lives.
“You play like a girl” - It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”-whatever that means?
In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive-it exceeds …
Book Details
| ISBN-13: | 9780262044387 |
|---|---|
| ISBN-10: | 0262044382 |
| Author: | Shira Chess |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 184 |
| Release Date: | 17 November 2020 |
| Weight: | 330g |
| Dimensions: | 203mm x 137mm |
| Series: | Playful Thinking |
You Can Find This Book In
What They're Saying
Critics Review
“In this highly readable volume, Chess (Univ. of Georgia) considers why video games should pay mind to feminism, and why feminism should in turn pay mind to gamers…Chess grounds her arguments in an array of theoretical frameworks, giving readers a gateway into many areas of game studies. One hopes that this accessible and empowering book will inspire more gamers to play like feminists and feminists to play more.”
–CHOICE
“Play like a Feminist. is a crucial contribution to conversations around gaming, power, and labor. Chess shows us all the importance of reclaiming games as a feminist act and provides a blueprint for how feminists of all ages can approach them in new and joyful ways.”
– Adrienne Shaw, Associate Professor, Temple University, and author of Gaming at the Edge
“This book is a hopeful and upbeat foray into the intersection of feminism and games, with an activist bent. I love the idea of Gaming Circles — as a games researcher who has spent a lifetime ‘playing like a girl,’ I may take Chess up on the suggestion of circling up more people in my life outside the narrow bounds of ‘gamer’ toward a richer and more diverse dialog around this important cultural form.”
– Katherine Isbister, Professor of Computational Media, School of Engineering, University of California, Santa Cruz; author of How Games Move Us; Founding Fellow, Higher Education Video Game Alliance
About The Author
Shira Chess
Shira Chess is Associate Professor of Entertainment and Media Studies at the University of Georgia and the author of Ready Player Two.
Returns
This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.




