
Vulkan 3D Graphics Rendering Cookbook
implement expert-level techniques for high-performance graphics with vulkan
$95.30
- Paperback
722 pages
- Release Date
14 February 2025
Summary
Vulkan 1.3 Cookbook: Mastering 3D Graphics Rendering
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics.
Book Description
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.
Focusing on Vulkan 1.3, this second edition starts by setting up your deve…
Book Details
ISBN-13: | 9781803248110 |
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ISBN-10: | 1803248114 |
Author: | Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan |
Publisher: | Packt Publishing Limited |
Imprint: | Packt Publishing Limited |
Format: | Paperback |
Number of Pages: | 722 |
Edition: | 2nd |
Release Date: | 14 February 2025 |
Weight: | 1.33kg |
Dimensions: | 46mm x 236mm x 192mm |
About The Author
Sergey Kosarevsky
Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 20 years of software development experience and more than 12 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He is also a co-author of several books on 3D graphics and mobile software development in C++, including “3D Graphics Rendering Cookbook”.
Alexey Medvedev is the AR Tech Lead at Meta, with over 20 years of experience in software development, primarily in game development. He has worked as an engine, graphics, and rendering engineer at renowned companies like Crytek, Blizzard, and Hangar 13, contributing to the release of several AAA games. At the time of writing this book, Alexey also serves as the Khronos Chair of the 3D Formats Working Group, which develops the glTF standards.
Viktor Latypov is a software engineer specializing in embedded C/C++, 3D graphics, and computer vision. With more than 15 years of software development experience and a Ph.D. in applied mathematics, he has implemented a number of real-time renderers for medical and automotive applications over the last 10 years. Together with Sergey, he has co-authored two books on mobile software development in C++.
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