Vulkan 3D Graphics Rendering Cookbook, 9781803248110
Paperback
Vulkan cookbook: Master 3D rendering, build stunning graphics, optimize performance.

Vulkan 3D Graphics Rendering Cookbook

implement expert-level techniques for high-performance graphics with vulkan

$95.30

  • Paperback

    722 pages

  • Release Date

    14 February 2025

Check Delivery Options

Summary

Vulkan 1.3 Cookbook: Mastering 3D Graphics Rendering

Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics.

Book Description

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.

Focusing on Vulkan 1.3, this second edition starts by setting up your deve…

Book Details

ISBN-13:9781803248110
ISBN-10:1803248114
Author:Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan
Publisher:Packt Publishing Limited
Imprint:Packt Publishing Limited
Format:Paperback
Number of Pages:722
Edition:2nd
Release Date:14 February 2025
Weight:1.33kg
Dimensions:46mm x 236mm x 192mm
About The Author

Sergey Kosarevsky

Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 20 years of software development experience and more than 12 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He is also a co-author of several books on 3D graphics and mobile software development in C++, including “3D Graphics Rendering Cookbook”.

Alexey Medvedev is the AR Tech Lead at Meta, with over 20 years of experience in software development, primarily in game development. He has worked as an engine, graphics, and rendering engineer at renowned companies like Crytek, Blizzard, and Hangar 13, contributing to the release of several AAA games. At the time of writing this book, Alexey also serves as the Khronos Chair of the 3D Formats Working Group, which develops the glTF standards.

Viktor Latypov is a software engineer specializing in embedded C/C++, 3D graphics, and computer vision. With more than 15 years of software development experience and a Ph.D. in applied mathematics, he has implemented a number of real-time renderers for medical and automotive applications over the last 10 years. Together with Sergey, he has co-authored two books on mobile software development in C++.

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.