Unity 2022 by Example by Scott H. Cameron, Paperback, 9781803234595 | Buy online at The Nile
Departments
 Free Returns*

Unity 2022 by Example

A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Author: Scott H. Cameron and Edward Falzon  

This book will introduce you to C# concepts and programming patterns in Unity that will help you solve common problems.

Read more
Product Unavailable

PRODUCT INFORMATION

Summary

This book will introduce you to C# concepts and programming patterns in Unity that will help you solve common problems.

Read more

Description

Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guideKey FeaturesCreate game apps, including a 2D adventure game, a 3D first-person shooter, and moreGet up to speed with Unity Gaming Services available for creating commercially viable gamesFollow steps for publishing, marketing, and maintaining your games effectivelyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learnBuild game environments and design levels, and implement game mechanics using Unity's featuresExplore 3D game creation, focusing on gameplay mechanics and player animationDevelop customizable game systems using object-oriented architectureBuild an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elementsGet up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-AgentsImplement dynamic content in games using Unity LiveOps services like Remote ConfigWho this book is forIf you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Read more

About the Author

Scott Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.

Read more

Product Details

Publisher
Packt Publishing Limited
Published
7th June 2024
Pages
596
ISBN
9781803234595

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

Product Unavailable