Game Design: Theory and Practice, Second Edition, 9781556229121
Paperback
This revised edition of Rouse’s innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI.

Game Design: Theory and Practice, Second Edition

theory and practice, second edition

$87.54

  • Paperback

    704 pages

  • Release Date

    13 September 2004

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Summary

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouses own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book Details

ISBN-13:9781556229121
ISBN-10:1556229127
Author:Richard Rouse III
Publisher:Wordware Publishing Inc.
Imprint:Wordware Publishing Inc.
Format:Paperback
Number of Pages:704
Edition:2nd
Release Date:13 September 2004
Weight:964g
Dimensions:37mm x 155mm x 229mm
Series:Wordware Game Developer's Library
About The Author

Richard Rouse III

Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software in Seattle, Washington and has written extensively about game design theory for Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, and Inside Mac Games.

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