You trace a desperate anonymous caller to a house on the site of a former Civil War prison. Is it safe to go in alone? Depending on the choices you make, will this house of danger be your biggest case or your last?
You trace a desperate anonymous caller to a house on the site of a former Civil War prison. Is it safe to go in alone? Depending on the choices you make, will this house of danger be your biggest case or your last?
House of Danger by R. A. Montgomery takes YOU on a thrilling adventure investigating criminal activity and a dark history in your town! 9-12 year old readers will take on an investigation into the spooky happenings at the site of a terrible Civil War prison, encountering money-hungry crooks, space aliens, and ghosts from the Civil War. Choose Your Own Adventure House of Danger is an interactive adventure book in which YOU decide what happens next. You are a successful young detective, and the creepy Marsden residence and its missing owner have haunted you more than any other case. Maybe this is a sign you shouldn't continue? Do you call in your best friends for support? Or perhaps you should turn to the police for help? Are you ready to take on mutant chimpanzees, time travel, and a counterfeiting ring to solve the case?
Raymond A. Montgomery is the founder of the Choose Your Own Adventure interactive children's book series. Montgomery synthesized all of his varied educational and game theory work in the Choose Your Own Adventure (CYOA) series, first published by Bantam Books in 1979. The series grew into a publishing phenomenon with over 180 titles and 250 million copies published worldwide in over 35 languages. The books were unique in that they appealed equally to girls and boys, to reluctant readers and avid ones. The CYOA series has been used in classrooms from early elementary school to college. At the a
WILL THE HOUSE OF DANGER BE YOUR BIGGEST CASE EVER? OR WILL IT BE YOUR LAST? You are an accomplished young detective with several tough cases under your belt. Then comes a case that is as difficult as it is frightening. An anonymous caller begs for help. But before you can find out more, the line goes dead..." The phone rings again, and this time you are ready. "Hello," you say. "Help, I need your hel-l-l-lp...." "Who are you?" you ask. "What is your name?" "I'm scared," the voice says. "They're after me..." Click. The phone goes dead again. In the few seconds that have passed, your telephone-tracing device has already found the number of the other phone as well as the name and address of its owner: 555-7259, HENRY MARSDEN, 1100 HEDGE BROOK If you decide you should go immediately to 1100 Hedge Brook, turn to page 4. If you decide to give your friends Ricardo and Lisa a chance to call back, turn to page 14. YOU choose what happens next!
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