How to Play Video Games, 9781479827985
Paperback
”“How to Play Video Games” explores the phenomena of video games and its impact on modern society”–

$75.26

  • Paperback

    400 pages

  • Release Date

    25 March 2019

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Summary

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other,…

Book Details

ISBN-13:9781479827985
ISBN-10:1479827983
Author:Nina B. Huntemann, Matthew Thomas Payne
Publisher:New York University Press
Imprint:New York University Press
Format:Paperback
Number of Pages:400
Release Date:25 March 2019
Weight:930g
Dimensions:229mm x 152mm
Series:User's Guides to Popular Culture
What They're Saying

Critics Review

“This text is an approachable and relevant edited collection of essays that examine a broad array of video games through a critical academic lens. Despite its title, this book is not a guide on how to play video games, as is explained by the editors in the introduction, but can be a provocation to reflect on deeper aspects of culture and media while playing them… this text is an excellent introduction to game studies. It is also a valuable resource for any course that includes content related to gaming, such as media studies, digital studies, STS (science, technology, society), sociology of games/media, and literary analysis of games as text.” - Choice “Across a broad range of diverse and accessible perspectives on gaming culture from many of the leading authorities in the field, Payne and Huntemann offer a valuable companion to those interested in the past and present of the games we play.” - Jon-Paul Dyson, The Strong National Museum of Play “An indispensable collection of original key terms and case studiesall the best scholarship in the field is here. Canonical voices in the field as well as a newer generation of scholars bring welcome approaches to ethics, labor, race, gender, sexuality, capitalism, and affect to the table. Anyone can read this carefully curated book; everyone should.” - Lisa Nakamura, University of Michigan “In practice, students were able to apply the key concepts in each chapter’s analysis to other games they encountered in my course, and the style and structure of the chapters served as useful models for their own critical writing assignments.” (American Journal of Play)

About The Author

Nina B. Huntemann

Matthew Thomas Payne is an associate professor in the Department of Film, Television, & Theatre at the University of Notre Dame. He is author of Playing War: Military Video Games after 9⁄11, and is co-editor of the anthologies Flow TV: Television in the Age of Media Convergence and Joystick Soldiers: The Politics of Play in Military Video Games.

Nina B. Huntemann is Director of Academics and Research at edX, a nonprofit online education provider founded by Harvard University and the Massachusetts Institute of Technology. She is co-editor of Global Gaming: Production, Play and Place (Palgrave, 2013) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2010).

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