Highlights the influence of engineering, technology, and science on society and the natural world, as called for in the Next Generation Science Standards; High-interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Carefully leveled, high-interest text, to engage even the most reluctant readers
"From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained"--
Highlights the influence of engineering, technology, and science on society and the natural world, as called for in the Next Generation Science Standards; High-interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Carefully leveled, high-interest text, to engage even the most reluctant readers
"From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained"--
From stage productions to television to movies humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms readers can find out what cool new technologies might change the way they are entertained.
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