
Homebrew Gaming and the Beginnings of Vernacular Digitality
- Hardcover
248 pages
- Release Date
16 November 2021
Summary
The overlooked history of an early appropriation of digital technology: the creation of games through coding and hardware hacking by microcomputer users.
From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines—including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges—was the development of homebrew games. Users with often self-taught programming skill…
Book Details
| ISBN-13: | 9780262044776 |
|---|---|
| ISBN-10: | 0262044773 |
| Author: | Melanie Swalwell |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 248 |
| Release Date: | 16 November 2021 |
| Weight: | 567g |
| Dimensions: | 229mm x 152mm |
| Series: | Game Histories |
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What They're Saying
Critics Review
“Swalwell’s focus on the homebrew creators in Australia and New Zealand is a fantastic contribution to the history of video games that focuses on users as creators. It is sure to be a model for those looking at engagement with video games beyond the bigger names in the industry.” —Technology and Culture
About The Author
Melanie Swalwell
Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology in Melbourne, Australia. She coedited Fans and Videogames- Histories, Fandom, Archives and The Pleasures of Computer Gaming- Essays on Cultural History, Theory and Aesthetics.
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