Playing War
Military Video Games After 9/11
$268.45
- Hardcover
288 pages
- Release Date
4 April 2016
Summary
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror
No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences…
Book Details
| ISBN-13: | 9781479848560 |
|---|---|
| ISBN-10: | 1479848565 |
| Author: | Matthew Thomas Payne |
| Publisher: | New York University Press |
| Imprint: | New York University Press |
| Format: | Hardcover |
| Number of Pages: | 288 |
| Release Date: | 4 April 2016 |
| Weight: | 590g |
| Dimensions: | 152mm x 229mm |

Critics Review
“A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9⁄11 politics with play theory, production studies, and textual analyses. Impressively crafted,Playing Waris sure to take its place among the growing body of key works that define game studies.” - Nina Huntemann,co-editor of Gaming Globally: Production, Play, and Place “As the first book-length work examining military shooting games, Matthew Thomas Paynes Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game. Recommended for scholars of war games and military studies alike.” - Mark J. P. Wolf,co-editor of The Video Game Theory Reader
Matthew Thomas Payne
Matthew Thomas Payne is an associate professor in the Department of Film, Television, & Theatre at the University of Notre Dame. He is author of Playing War: Military Video Games after 9⁄11, and is co-editor of the anthologies Flow TV: Television in the Age of Media Convergence and Joystick Soldiers: The Politics of Play in Military Video Games.
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