
Making Games for Impact
$112.03
- Paperback
240 pages
- Release Date
16 November 2021
Summary
Digital games for learning are now commonplace, used in settings that range from K-12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable.
Because there is no one design process for making games for impact—specific processes arise in respo…
Book Details
| ISBN-13: | 9780262542173 |
|---|---|
| ISBN-10: | 026254217X |
| Author: | Kurt Squire |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 240 |
| Release Date: | 16 November 2021 |
| Weight: | 368g |
| Dimensions: | 229mm x 152mm |
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What They're Saying
Critics Review
“This thoughtful, insightful book illuminates the process of building effective games that achieve a desired impact.” –E. Bertozzi, CHOICE
“This thoughtful, insightful book illuminates the process of building effective games that achieve a desired impact.”
—E. Bertozzi, CHOICE
“A must read for designers and administrators interested in integrating commercial game production into institutional research agendas.”
—David Murphy, American Journal of Play
About The Author
Kurt Squire
Kurt Squire is a Professor of Informatics at the University of California, Irvine, where he directs the Participatory Learning Group within the Connected Learning Lab. He previously Codirected the Games + Learning + Society Center at the University of Wisconsin-Madison.
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