Frostgrave: Ghost Archipelago by Joseph A. Mccullough, Hardcover, 9781472817341 | Buy online at The Nile
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Frostgrave: Ghost Archipelago

Fantasy Wargames in the Lost Isles

Author: Joseph A. Mccullough   Series: Frostgrave Ghost Archipelago

Hardcover

Fantasy skirmish wargaming rules pitting mighty champions, cunning wizards and brave adventurers against each other in a mysterious island chain filled with the legacies of ancient civilizations, deadly beasts and treasures beyond reckoning.

Fantasy skirmish wargaming rules pitting mighty champions, cunning wizards and brave adventurers against each other in a mysterious island chain filled with the legacies of ancient civilizations, deadly beasts, and treasures beyond reckoning.

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Summary

Fantasy skirmish wargaming rules pitting mighty champions, cunning wizards and brave adventurers against each other in a mysterious island chain filled with the legacies of ancient civilizations, deadly beasts and treasures beyond reckoning.

Fantasy skirmish wargaming rules pitting mighty champions, cunning wizards and brave adventurers against each other in a mysterious island chain filled with the legacies of ancient civilizations, deadly beasts, and treasures beyond reckoning.

Read more

Description

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary.In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

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Critic Reviews

“"If you've been thinking about trying out a wargame, the Frostgrave: Ghost Archipelago rulebook is an easy and fun read. You'll be jumping to go play a game when you finish it up!" - GeekDad "Like it's older brother, Ghost Archipelago offers a fast, fun, and surprisingly deep miniatures gaming experience with a built-in campaign system that makes players want to keep coming back." - ICv2”

"If you've been thinking about trying out a wargame, the Frostgrave: Ghost Archipelago rulebook is an easy and fun read. You'll be jumping to go play a game when you finish it up!" - GeekDad

"Like it's older brother, Ghost Archipelago offers a fast, fun, and surprisingly deep miniatures gaming experience with a built-in campaign system that makes players want to keep coming back." - ICv2

"If you like Frostgrave, play this." - Tracy George Productions

"Osprey continues to knock it out of the park with their Frostgrave fantasy skirmish game system." - Boing Boing

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About the Author

Joseph A. McCullough is the author of several non-fiction books including A Pocket History of Ireland, Zombies: A Hunter’s Guide, and Dragonslayers: From Beowulf to St. George. In addition, his fantasy short stories have appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He is also the creator of the wargame, Frostgrave: Fantasy Wargames in the Frozen City, and co-wrote The Grey Mountains, a supplement for the Middle-Earth Role-Playing game. His continued ramblings can be read at: Burmak is a freelance artist from Moscow, Russia. After graduating as an engineer, he decided to change his career plans and took another degree in Fine Art. Dmitry started as an artist in the video games industry and now works as a freelance illustrator with his wife Kate, who is also an artist. Dmitry specializes in fantasy and sci-fi art for roleplaying games, card games and video games.

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Product Details

Publisher
Bloomsbury Publishing Plc | Osprey Games
Published
1st January 1900
Pages
144
ISBN
9781472817341

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