The Philosophy of Computer Games, 2012th Edition by John Richard Sageng - ISBN: 9789400798434
Paperback
Computer games are now a major cultural-and economic-force, and despite being the object of years of academic study, this is the first book to interrogate the varied philosophical issues thrown up by the phenomenon, including the moral evaluation of game play.
  • Paperback

    284 pages

  • Release Date

    8 August 2014

Summary

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and p…

Book Details

ISBN-13:9789400798434
ISBN-10:9400798431
Author:John Richard Sageng, Hallvard J. Fossheim, Tarjei Mandt Larsen
Publisher:Springer
Imprint:Springer
Format:Paperback
Number of Pages:284
Edition:2012th
Release Date:8 August 2014
Weight:454g
Dimensions:235mm x 155mm
Series:Philosophy of Engineering and Technology
What They're Saying

Critics Review

From the reviews:

“This anthology of 16 essays discusses games from a philosophical perspective. … Game designers and those interested in philosophy … will find the book illuminating and a springboard for new ways to think about games and interactive media. Summing Up: Recommended. Upper-division undergraduates, graduate students, researchers/faculty, and professionals/practitioners in game design.” (A. Chen, Choice, Vol. 50 (6), February, 2013)

“This book is really about the philosophy of computer games. … Previously, foundational books in computer games … were more sociological in their orientation. This book begins to add an important pillar to that foundation. … It asks and attempts to answer some very serious questions. … I would recommend it first to philosophers in related fields such as the philosophy of fiction or media studies. I would also recommend it to designers of video games and virtual worlds … .” (J. M. Artz, ACM Computing Reviews, October, 2012)

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