
One-hour Skirmish Wargames
Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
$31.99
- Paperback
96 pages
- Release Date
12 September 2018
Summary
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, …
Book Details
| ISBN-13: | 9781526700049 |
|---|---|
| ISBN-10: | 1526700042 |
| Author: | John Lambshead |
| Publisher: | Pen & Sword Books Ltd |
| Imprint: | Pen & Sword Military |
| Format: | Paperback |
| Number of Pages: | 96 |
| Release Date: | 12 September 2018 |
| Weight: | 196g |
| Dimensions: | 15mm x 234mm x 157mm |
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What They're Saying
Critics Review
“Lambshead has drummed up streamlined rules where every soldier and intensity are vital. His basic rules are supported by special situational protocals and scenarios so players can re-create everything from history’s military clashes to showdowns between Old West gunfighters or science fiction combat among space marines.”– “Toy Soldier & Model Figure”“From the 95th Rifles scouting for Wellington, Western Gunfights and WWI Trench Raids, through WWII Parachute Assaults or Special Forces Strikes to Afghanistan, or even Space Marines storming a space station, Squad Firefight’s elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.”– “AMPS Indianapolis”
About The Author
John Lambshead
Dr. John Lambshead designed the award-winning computer game, Frederick Forsythe’s Fourth Protocol, which was the first icon-driven game, was editor of Games & Puzzles and Wargames News, and has written a number of wargaming rules supplements for Games Workshop. He also wrote the officially licensed Dr Who gaming rules for Warlord Games. He was co-author, with Rick Priestley, of Tabletop Wargames, A Designer and Writers Handbook (Pen & Sword Books, 2016). When not designing games he is a novelist writing SF&F for Bane Books. He lives in Rainham, Kent.
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