
Computer Graphics Programming in OpenGL with C++
subtitle
$77.01
- Hardcover
568 pages
- Release Date
9 March 2024
Summary
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies…
Book Details
| ISBN-13: | 9781501522598 |
|---|---|
| ISBN-10: | 1501522590 |
| Author: | John Clevenger, Scott Gordon |
| Publisher: | De Gruyter |
| Imprint: | De Gruyter |
| Format: | Hardcover |
| Number of Pages: | 568 |
| Edition: | 3rd |
| Release Date: | 9 March 2024 |
| Weight: | 1.26kg |
| Dimensions: | 38mm x 246mm x 200mm |
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About The Author
John Clevenger
V. Scott Gordon, Ph.D. and John Clevenger, Ph.D. are both computer science professors at California State University, Sacramento.
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