
Summary
Debugging is a skill. This is how it works.
Nobody teaches you how to debug. You learn it the hard way, bug by bug, over years of trial and error. Johannes Kuhlmann spent those years shipping video games, where the bugs are brutal and the deadlines don’t move, and turned what he learned into a workflow you can follow the next time something breaks: Reproduce, Probe, Examine, Fix.
Each phase of the workflow comes with numbered, battle-tested strategies you can apply in any lang…
Book Details
| ISBN-13: | 9781718504066 |
|---|---|
| ISBN-10: | 1718504063 |
| Author: | Johannes Kuhlmann |
| Publisher: | No Starch Press,US |
| Imprint: | No Starch Press,US |
| Format: | Paperback |
| Number of Pages: | 304 |
| Release Date: | 15 December 2026 |
| Weight: | 369g |
| Dimensions: | 177mm x 234mm |

Johannes Kuhlmann
Johannes Kuhlmann is the Studio Technical Director at game development studio Fishlabs, where he started as an Engine Developer. Through his career, he has helped develop games for a wide variety of systems, including Chorus, Saints Row, Valheim, and more. After learning how to fix bugs the hard way, he wanted to share his expertise with his fellow programmers. The result of which is The Debugging Handbook.
Returns
This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.



