Too Much Fun, 9780262549516
Paperback
Commodore 64: The forgotten, fun computer that changed gaming forever.
Fast Dispatch

Too Much Fun

the five lives of the commodore 64 computer

$64.01

  • Paperback

    248 pages

  • Release Date

    6 January 2025

Check Delivery Options

Summary

Too Much Fun: Unveiling the Commodore 64 Phenomenon

The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.

The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as oth…

Book Details

ISBN-13:9780262549516
ISBN-10:0262549514
Series:Platform Studies
Author:Jesper Juul
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:248
Release Date:6 January 2025
Weight:369g
Dimensions:229mm x 152mm
What They're Saying

Critics Review

“ Commodore founders’ personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.”—Library Journal“You might get the impression that [Too Much Fun] is a simple revisiting of the C64 in the time of its heyday—but it’s actually a much stranger book than that… . [Juul] keeps surprising you with original bits of data journalism… . I highly recommend Too Much Fun. It’s both a needed corrective to other history books, and a book in a category all its own… . Juul is one of the great gaming thinkers and historians.”—Polygon“Jesper Juul has provided a long-needed addition to the Platform Studies series. It’s a wonderful book, as readable as it is informative.”—Jimmy Maher, author of The Future Was Here: The Commodore Amiga“A beautiful, sincere, and rich account of everything that makes this influential computer so special to me: that unique punk stew of technology, creativity, culture, people, and zeitgeist.”—Gary Penn, editor of Zzap!64; inaugural Games Media Legend; author of Sensible Software 1986–1999; Creative Director at DMA Design“In this standout contribution to the Platform Studies series, Juul illuminates the overlooked career of the Commodore 64 home computer by integrating the perspectives of hardware designers, marketers, game programmers, demo creators, and retrocomputing enthusiasts.”—Thomas Haigh, lead author of ENIAC in Action and A New History of Modern Computing“As someone who has a wealth of knowledge on this subject, I highly recommend this book, so do not hesitate—just buy this book and rejoice.”—David John Pleasance, musician; former Managing Director, Commodore UK; author of Commodore: The Inside Story

About The Author

Jesper Juul

Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include Half-Real and The Art of Failure. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.