Introduction to Game Design, Prototyping, and Development, 2nd Edition, 9780134659862
Paperback

Introduction to Game Design, Prototyping, and Development, 2nd Edition

from concept to playable game with unity and c#

  • Paperback

    1024 pages

  • Release Date

    4 September 2017

Summary

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. Awa…

Book Details

ISBN-13:9780134659862
ISBN-10:0134659864
Series:Game Design
Author:Jeremy Gibson Bond
Publisher:Pearson Education (us)
Imprint:Addison-Wesley Educational Publishers Inc
Format:Paperback
Number of Pages:1024
Edition:2nd
Release Date:4 September 2017
Weight:1.51kg
Dimensions:229mm x 179mm x 38mm
About The Author

Jeremy Gibson Bond

Jeremy Gibson Bond is a Professor in the Media and Information department at Michigan State University, which is currently the #8 Game Design program in the world. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern Californias School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009. Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon Universitys Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.

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