
Essential Mathematics for Games and Interactive Applications, 3rd Edition
$207.20
- Hardcover
624 pages
- Release Date
26 August 2015
Summary
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
New to the Third EditionCompletely revised to fix errors and …
Book Details
| ISBN-13: | 9781482250923 |
|---|---|
| ISBN-10: | 1482250926 |
| Author: | James M. Van Verth, Lars M. Bishop |
| Publisher: | Apple Academic Press Inc. |
| Imprint: | Apple Academic Press Inc. |
| Format: | Hardcover |
| Number of Pages: | 624 |
| Edition: | 3rd |
| Release Date: | 26 August 2015 |
| Weight: | 1.28kg |
| Dimensions: | 40mm x 242mm x 198mm |
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What They're Saying
Critics Review
Praise for Previous Editions:“It’s the book with all the math you need for games.”—Neil Kirby, Researcher, Alcatel-Lucent
“Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful—it gives them a solid background in pretty much every area they need to understand.”—Peter Lipson, Toys for Bob, Inc.
About The Author
James M. Van Verth
James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials “Math for Game Programmers” and “Physics for Game Programmers.” He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.
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