Game Development Patterns with Godot 4 by Henrique Campos, Paperback, 9781835880289 | Buy online at The Nile
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Game Development Patterns with Godot 4

Create resilient game systems using industry-standard solutions in Godot

Author: Henrique Campos  

Paperback

Learn object-oriented design, SOLID principles, and the most important game development design patterns to create a resilient codebase.

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Summary

Learn object-oriented design, SOLID principles, and the most important game development design patterns to create a resilient codebase.

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Description

Streamline game development with proven design patterns and create scalable, reliable architectures effortlesslyKey FeaturesSave time and avoid pitfalls in game development with proven design patternsLeverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singletonLearn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust gamesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.What you will learnCreate reusable and scalable code that follows SOLID principlesIdentify common game development issues and apply industry-standard solutionsUnderstand feature requests and how to turn them into concrete solutions leveraging design patternsAnalyze game development pathologies to figure out underlying issuesArchitect reliable systems that are understandable, intuitive, and scalableStructure professional, collaborative game systems that are easy to maintainWho this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.

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About the Author

Henrique “Ludonaut” Campos is an indie game developer and game designer working in the industry for years. Started as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022, Henrique is also an independent consultant for studios and schools. Under the alias of Ludonaut, Henrique creates game development content on his YouTube channel making games, assets, ebooks, and courses that can be found in his itch.io profile. Being the author of The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique paved the way for Godot users to make incredible shared online experiences while helping them discover the engine's bleeding edge features.

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Product Details

Publisher
Packt Publishing Limited
Published
10th January 2025
Pages
304
ISBN
9781835880289

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