Unreal Engine 5 Character Creation, Animation, and Cinematics
Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
$167.72
- Paperback
608 pages
- Release Date
29 July 2022
Summary
Key Features
- Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
- Create hand-keyed animations and clean up motion capture natively in Unreal Engine
- Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs
Book Description
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes…
Book Details
| ISBN-13: | 9781801812443 |
|---|---|
| ISBN-10: | 1801812446 |
| Author: | Henk Venter, Wilhelm Ogterop |
| Publisher: | Packt Publishing Limited |
| Imprint: | Packt Publishing Limited |
| Format: | Paperback |
| Number of Pages: | 608 |
| Release Date: | 29 July 2022 |
| Weight: | 1.11kg |
You Can Find This Book In
Henk Venter
Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft’s Studio Rare, Sumo Digital, and Eurocom Entertainment.
Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.
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