Achievement Relocked by Geoffrey Engelstein, Hardcover, 9780262043533 | Buy online at The Nile
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Achievement Relocked

Loss Aversion and Game Design

Author: Geoffrey Engelstein   Series: Playful Thinking

Hardcover

How game designers can use the psychological phenomenon of loss aversion to shape player experience.

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Summary

How game designers can use the psychological phenomenon of loss aversion to shape player experience.

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Description

How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an "intensity of feeling" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect-why, when an object is ours, it gains value over an equivalent object that is not ours-as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal'suse of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting thedesigner'sincreasing mastery.

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About the Author

Geoffrey Engelstein is an award-winning tabletop game designer and the cohost of the podcast Ludology. The author of GameTek- The Math and Science of Gaming and Building Blocks of Tabletop Game Design, he contributes a segment to the Dice Tower podcast on board games. He teaches game design at NYU.

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Product Details

Publisher
MIT Press Ltd | MIT Press
Published
18th February 2020
Pages
152
ISBN
9780262043533

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