Fundamentals of Game Design, 3rd Edition by Ernest Adams, Paperback, 9780321929679 | Buy online at The Nile
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Fundamentals of Game Design, 3rd Edition

Author: Ernest Adams  

Paperback
ISBN / EAN: 9780321929679
This textbook is prescribed for the following courses:
INFT3950 - Games Design University of Newcastle
INFT6300 - Computer Game Design University of Newcastle
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Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing.

They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

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About the Author

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers' Association.

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More on this Book

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Read more

Product Details

Publisher
Pearson Education (US) | New Riders Publishing
Published
7th January 2014
Edition
3rd
Pages
576
ISBN
9780321929679

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

New
$121.56
Or pay later with
Check delivery options
ISBN / EAN: 9780321929679
This textbook is prescribed for the following courses:
INFT3950 - Games Design University of Newcastle
INFT6300 - Computer Game Design University of Newcastle
Use our Textbook Finder to find the rest of your Textbooks!