Critical Gaming: Interactive History and Virtual Heritage by Erik Champion, Paperback, 9780367598211 | Buy online at The Nile
Departments
 Free Returns*

Critical Gaming: Interactive History and Virtual Heritage

Author: Erik Champion   Series: Digital Research in the Arts and Humanities

Paperback

The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-pl

Read more
New
$89.29
Or pay later with
Check delivery options
Paperback

PRODUCT INFORMATION

Summary

The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-pl

Read more

Description

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Read more

Critic Reviews

"...proposes a number of intriguing and provocative suggestions, relating to both our theoretical understanding of games and in giving more empirical recommendations for the future of heritage- or simulation-focused gaming experiences, and lays the groundwork for potentially fascinating developments in coming decades." - Mark R. Johnson, University of York

Read more

About the Author

Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.

Read more

Product Details

Publisher
Taylor & Francis Ltd | Routledge
Published
24th June 2024
Pages
232
ISBN
9780367598211

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

New
$89.29
Or pay later with
Check delivery options