The award-winning Undaunted series takes to the stars: build your decks, ready your mechs, and battle for dominance over the bleak, resource-rich moon of Callisto.
The award-winning Undaunted series takes to the stars: build your decks, ready your mechs, and battle for dominance over the bleak, resource-rich moon of Callisto.
"This game is electric" – Shut Up & Sit Down
The award-winning Undaunted series takes to the stars: build your decks, ready your mechs, and battle for dominance over the bleak, resource-rich moon of Callisto.
Jovian Moon Base - Callisto, 2200 CE. Tensions have arisen between the conglomerate of Earth’s leading corporations that funded the base, and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: it's time to choose your side.
Undaunted 2200: Callisto is a standalone game in the Undaunted series, adapting the core gameplay of previous games to a new science fiction setting. Play across stunningly illustrated map boards in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, manoeuvre to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.
Ages: 14+
Players: 1/2/4
Playing Time: 45-60 minutes
Contents: 4 double-sided boards, Rulebook, Solo Rulebook, 135+ playing cards, 70+ tokens, 12 dice
This game is electric -- Matt Lees Shut Up & Sit Down
One of most polished entries in the series -- Charlie Theel Polygon
People are going to love this -- Candice Harris BoardGameGeek
There's not enough time in the day or space on the page to tell you all the things I love about this game -- Dan York Tabletop Gaming Magazine
This game is tremendous -- The Discriminating Gamer
David Thompson and Trevor Benjamin are a game design duo from Cambridge. David hails from Savannah, Georgia, and is known for Castle Itter and Pavlov’s House, while Trevor is from New Brunswick, Canada, and is known for his work on Dice Heist. Together they designed War Chest and the Undaunted series.
Roland MacDonald is a graphic designer, illustrator, and board game designer. He has worked on digital and physical games, including Total War: Shogun 2, Battle Line, and the Undaunted series.
David Digby is a designer, developer, and rulebook editor with a particular enthusiasm for solo game design. He has created solo modes for Chocolate Factory, Eternal Palace, and Tinners Trail.
Dávid Turczi is a prolific UK-based game designer, known for Anachrony, Imperium, Dice Settlers, as well as solo modes for various games, including Teotihuacan and Cerebria.
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