
Cinema and Machine Vision
Artificial Intelligence, Aesthetics and Spectatorship
$65.96
- Paperback
224 pages
- Release Date
31 March 2026
Summary
Cinema and Machine Vision unfolds the aesthetic, epistemic, and ideological dimensions of machine-seeing films and television using computers. With its critical-technical approach, this book presents to the reader key new problems that arise as AI becomes integral to visual culture. It theorises machine vision through a selection of aesthetics, film theory, and applied machine learning research, dispelling widely held assumptions about computer systems designed to watch and m…
Book Details
| ISBN-13: | 9781399514729 |
|---|---|
| ISBN-10: | 1399514725 |
| Author: | Daniel Chávez Heras |
| Publisher: | Edinburgh University Press |
| Imprint: | Edinburgh University Press |
| Format: | Paperback |
| Number of Pages: | 224 |
| Release Date: | 31 March 2026 |
| Weight: | 376g |
| Dimensions: | 234mm x 156mm |
What They're Saying
Critics Review
Cinema and machine vision rescaled the world, from cell to pixel, detail to data. Daniel Chavez Heras shows us the parallel and diverging ways they have become worldmaking. A wonderful and necessary book that starts the story of AI where it should be started: in much earlier technical imaging practices of cinema. – Professor Jussi Parikka, Aarhus University, author of Operational Images
About The Author
Daniel Chávez Heras
Daniel Chávez Heras is a Lecturer in Digital Culture and Creative Computing at King’s College London. He specialises on the computational production and analysis of visual culture, combining critical frameworks in the history and theories of cinema, television, and photography, with advanced technical practice in creative and scientific computing, including applied machine learning technologies.
Daniel has worked extensively in interdisciplinary design and creative industries, in Mexico and in the UK, with cultural institutions such as The British Council, and the BBC. He is a member of the Creative AI Lab, in partnership with the Serpentine Gallery, and part of the Computational Humanities Research Group at King’s College London.
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