
Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games
on the art, technology, and theory of digital games
$160.60
- Paperback
638 pages
- Release Date
15 January 2018
Summary
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference “Clash of Realities” in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zi…
Book Details
| ISBN-13: | 9783837640311 |
|---|---|
| ISBN-10: | 3837640310 |
| Series: | Studies of Digital Media Culture |
| Author: | Clash Of Realities |
| Publisher: | Transcript Verlag |
| Imprint: | Transcript Verlag |
| Format: | Paperback |
| Number of Pages: | 638 |
| Release Date: | 15 January 2018 |
| Weight: | 666g |
| Dimensions: | 226mm x 147mm x 15mm |
What They're Saying
Critics Review
Besprochen in:
GMK-Newsletter, 2 (2018)
About The Author
Clash Of Realities
The Clash of Realities International Conference on the Art, Technology and Theory of Digital Games takes place at the TH Köln University of Technology, Arts, and Sciences in Cologne, Germany. Unique in Europe, this research conference brings together academics and artists for an interdisciplinary exchange and dialogue. The conference is jointly organized by the Cologne Game Lab and the Institut für Medienforschung and Medienpädagogik (both of TH Köln), the ifs internationale filmschule köln, the Institut für Medienkultur und Theater of the University of Cologne, and Electronic Arts, a global leader in the field of digital interactive entertainment.
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