Introduction to Game Analysis, 2nd Edition by Clara Fernández-Vara, Paperback, 9780815351849 | Buy online at The Nile
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Introduction to Game Analysis, 2nd Edition

Author: Clara Fernández-Vara  

ISBN / EAN: 9780815351849
This textbook is prescribed for the following courses:
CLAS208 - Greek Society 2022 Victoria University of Wellington
CLAS312 - Ancient Greece and Rome in Video Games 2022 Victoria University of Wellington
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Summary

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis.

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Description

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.

Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

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About the Author

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, and works as a freelance game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, as well as developing theoretical frameworks to understand games better.

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Product Details

Publisher
Taylor & Francis Inc | Routledge
Published
29th January 2019
Edition
2nd
Pages
318
ISBN
9780815351849

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

Product Unavailable
ISBN / EAN: 9780815351849
This textbook is prescribed for the following courses:
CLAS208 - Greek Society 2022 Victoria University of Wellington
CLAS312 - Ancient Greece and Rome in Video Games 2022 Victoria University of Wellington
Use our Textbook Finder to find the rest of your Textbooks!