Paperback
Pragmatic programming rules for better code, projects, and teams.

The Rules of Programming

How to Write Better Code

$105.59

  • Paperback

    343 pages

  • Release Date

    30 December 2022

Check Delivery Options

Summary

This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work.

Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable ap…

Book Details

ISBN-13:9781098133115
ISBN-10:1098133110
Author:Chris Zimmerman
Publisher:O'Reilly Media
Imprint:O'Reilly Media
Format:Paperback
Number of Pages:343
Release Date:30 December 2022
Weight:504g
Dimensions:152mm x 229mm
A-Format
B-Format
The Rules of Programming by Chris Zimmerman - ISBN: 9781098133115
152 × 229 mm
C-Format
A4
mm / in
About The Author

Chris Zimmerman

Chris Zimmerman co-founded the video game studio Sucker Punch Productions in 1997 and led the coding team through twenty-plus years of successful video games, including three Sly Cooper games and five inFamous games, culminating in 2020’s Game of the Year candidate Ghost of Tsushima. He split his time between designing and writing code, like the melee combat in Ghost, and the day-to-day work of building and managing a twenty-something person coding team. Prior to Sucker Punch, Chris spent roughly a decade at Microsoft, but the things he worked on there were much less interesting. He graduated from Princeton in 1988, and as a result owns more orange clothing than you do.

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.