Composing Music for Games, 9781138021419
Paperback

Composing Music for Games

the art, technology and business of video game scoring

$101.08

  • Paperback

    364 pages

  • Release Date

    24 February 2016

Check Delivery Options

Summary

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, w…

Book Details

ISBN-13:9781138021419
ISBN-10:1138021415
Author:Chance Thomas
Publisher:Focal Press
Imprint:Routledge
Format:Paperback
Number of Pages:364
Release Date:24 February 2016
Weight:770g
Dimensions:235mm x 191mm
About The Author

Chance Thomas

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His buisness interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.