The World of Scary Video Games, 9781501316197
Paperback
Explore the terrifying history and evolution of horror video games.

The World of Scary Video Games

a study in videoludic horror

$120.59

  • Paperback

    488 pages

  • Release Date

    30 May 2018

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Summary

Level Up Your Fears: A Deep Dive into Scary Video Games

The World of Scary Video Games offers a comprehensive look into the horror genre within video games. It explores titles categorized as “survival horror” alongside mainstream and independent works.

This book examines how video games have evoked horror, terror, and fear since Haunted House (1981). Bernard Perron blends historical context with theoretical analysis to provide a broad history of the genre, …

Book Details

ISBN-13:9781501316197
ISBN-10:1501316192
Series:Approaches to Digital Game Studies
Author:Bernard Perron, Professor Bernard Perron
Publisher:Bloomsbury Publishing Plc
Imprint:Bloomsbury Academic USA
Format:Paperback
Number of Pages:488
Release Date:30 May 2018
Weight:600g
Dimensions:214mm x 138mm x 28mm
What They're Saying

Critics Review

Thorough and laden with in-depth knowledge, The World of Scary Video Games is an invaluable resource for fans, scholars and artist/designers of horror.

Perron’s essay is a rare example of a complete examination of a particular genre, and the way the author went about proposing the synthesis of a subject - perhaps not total, but also close as much as possible - should be a model for such an exercise in the future. * Spirale Magazine *It will undoubtedly find a place on many readers’ shelves. Summing Up: Recommended. Advanced undergraduates through faculty and professionals. * CHOICE *Thorough and laden with in-depth knowledge, The World of Scary Video Games is an invaluable resource for fans, scholars and artist/designers of horror. * Tanya Krzywinska, Professor of Digital Games and Director, Games Academy, Falmouth Unversity, UK *

(Bloomsbury translation)Newcomers to this field of research will find a wealth of information on digital horror thanks to the detailed descriptions and historical overview, while experts will find new approaches and a well-founded bibliography to further their own research.

* MEDIENwissenschaft *

About The Author

Bernard Perron

Bernard Perron is Full Professor of Cinema at the University of Montreal, Canada. He has coedited The Video Game Theory Reader 1 (2003), The Video Game Theory Reader 2 (2008), The Routledge Companion to Video Games Studies (2014), as well as Figures de violence (2012), The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present (2014) and Z pour Zombies (2015). He has edited Horror Video Games: Essays on the Fusion of Fear and Play (2009). He has also written Silent Hill: The Terror Engine (2012) in The Landmark Video Games book series he is co-editing. His research and writings concentrate on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema.

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