Killer Game Programming in Java, 9780596007300
Paperback
It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games.

Killer Game Programming in Java

Java Gaming and Graphics Programming

$97.16

  • Paperback

    998 pages

  • Release Date

    14 June 2005

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Summary

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy’s Politika, and scores of others have earned awards and become best…

Book Details

ISBN-13:9780596007300
ISBN-10:0596007302
Author:Andrew Davison
Publisher:O'Reilly Media
Imprint:O'Reilly Media
Format:Paperback
Number of Pages:998
Release Date:14 June 2005
Weight:410g
Dimensions:220mm x 140mm x 25mm
Series:O'Reilly Ser.
What They're Saying

Critics Review

“Packed with Java content, with hundreds of links to even more information. The last word in Java game programming.” - Paul Hudson, Linux Format, October (Top Stuff Award)

About The Author

Andrew Davison

Andrew has had a varied and interesting career as an educator, a researcher and an author. He enjoys some celebrity as the editor of Humour the Computer, a well-known anthology of funny stores, parodies and real-life incidents about life in the computer age, and as an amateur juggler! Formerly with the Computer Science Department at Melbourne University, he now lives in Singapore and teaches at the Prince on Songkla University.

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