Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation.
Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation.
The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure…but also incredibly cool.
Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you:
From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on:
André LaMothe is CEO of Xtreme Games, a leading game developer, and the author of many bestselling game books, including The Black Art of 3D Game Programming.
Get the scoop on DirectDraw, DirectInput physics modeling, and more!
The one book you need to begin building your own games
Game programming is a challenge even if youre a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation even games marketing!
All this on the bonus CD-ROM
System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.
Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if youre a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!
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