
Who Are You?
Nintendo's Game Boy Advance Platform
$64.80
- Hardcover
248 pages
- Release Date
5 January 2021
Summary
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. Celebrate Nintendo’s Game Boy Advance in this video game history that traces the handheld’s network of hardware and software afterlives!
In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”-asking potential buyers which Nintendo character, gam…
Book Details
| ISBN-13: | 9780262044394 |
|---|---|
| ISBN-10: | 0262044390 |
| Author: | Alex Custodio |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 248 |
| Release Date: | 5 January 2021 |
| Weight: | 520g |
| Dimensions: | 229mm x 152mm |
| Series: | Platform Studies |
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What They're Saying
Critics Review
“Alex Custodio’s rich and rewarding take on the Game Boy Advance shows how to innovatively read residuals of media culture. Paying careful attention to both materiality and cultural narratives, Custodio’s take offers a must-read for game and media studies while showing how to develop media archaeological research in the contexts of practices such as modding.” - Jussi Parikka, University of Southampton, UK, and Academy of Performing Arts, Prague
“With Who Are You?, Alex Custodio gives us an essential, and elegant, addition to platform studies as she deftly moves between the Nintendo Game Boy Advance as it was when it was released in 2001 and the way the portable device has generated nostalgia and innovation over the twenty years since at the hands of hobbyists, tinkerers, and everyday users alike.” - Lori Emerson, Associate Professor and Director of the Media Archaeology Lab, University of Colorado Boulder
“Alex Custodio’s rich study of Nintendo’s design culture delivers a new take on platform studies by considering the Game Boy Advance as a flexible assemblage of technologies and practices. Gunpei Yokoi described Nintendo engineering as ‘lateral thinking through withered technology.’ Custodio builds on this for critical and historical studies in ways that will fascinate anyone with an interest in game, technology, or media studies.” - Henry Lowood, Harold C. Hohbach Curator for History of Science & Technology and Film & Media Collections at Stanford University Libraries
About The Author
Alex Custodio
Alex Custodio is a scholar, writer, and artist living in Montreal.
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