
Invent Your Own Computer Games with Python, 4E
$76.14
- Paperback
376 pages
- Release Date
1 August 2017
Summary
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language-even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game p…
Book Details
| ISBN-13: | 9781593277956 |
|---|---|
| ISBN-10: | 1593277954 |
| Author: | Al Sweigart |
| Publisher: | No Starch Press,US |
| Imprint: | No Starch Press,US |
| Format: | Paperback |
| Number of Pages: | 376 |
| Edition: | 4th Revised edition |
| Release Date: | 1 August 2017 |
| Weight: | 616g |
| Dimensions: | 27mm x 235mm x 183mm |
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What They're Saying
Critics Review
“Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.”—Computerworld“Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.”—GeekDad“This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.”—Greg Laden, National Geographic’s ScienceBlogs“This book is a great entry point for beginning programmers that ‘gamifies’ coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.”—School Library Connection“If games are your thing, this would be the perfect book to learn Python.”—Rajat, @argent_codes
About The Author
Al Sweigart
Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.
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