Invent Your Own Computer Games with Python, 4E, 9781593277956
Paperback
Code games with Python, even if you’ve never programmed before!

Invent Your Own Computer Games with Python, 4E

$92.09

  • Paperback

    376 pages

  • Release Date

    31 July 2017

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Summary

Code Your Own Games: A Python Programming Adventure!

Invent Your Own Computer Games with Python will guide you in creating exciting computer games using the popular Python programming language, even if you’re a complete beginner!

Start with classic games like Hangman, Guess the Number, and Tic-Tac-Toe, gradually progressing to more complex projects, such as a text-based treasure hunt and an animated collision-dodging game with sound effects. You’ll learn essential programmin…

Book Details

ISBN-13:9781593277956
ISBN-10:1593277954
Author:Al Sweigart
Publisher:No Starch Press,US
Imprint:No Starch Press,US
Format:Paperback
Number of Pages:376
Edition:4th Revised edition
Release Date:31 July 2017
Weight:616g
Dimensions:27mm x 235mm x 183mm
What They're Saying

Critics Review

“Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.”—Computerworld“Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.”—GeekDad“This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.”—Greg Laden, National Geographic’s ScienceBlogs“This book is a great entry point for beginning programmers that ‘gamifies’ coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.”—School Library Connection“If games are your thing, this would be the perfect book to learn Python.”—Rajat, @argent_codes

About The Author

Al Sweigart

Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.

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