
Play at Work
How games inspire breakthrough thinking
$45.31
- Paperback
256 pages
- Release Date
29 October 2013
Summary
Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world’s most pressing problems.
But according to Adam Penenberg, it’s not the games themselves that improve our lives, but rath…
Book Details
| ISBN-13: | 9780349402314 |
|---|---|
| ISBN-10: | 0349402310 |
| Author: | Adam L. Penenberg |
| Publisher: | Little, Brown Book Group |
| Imprint: | Piatkus Books |
| Format: | Paperback |
| Number of Pages: | 256 |
| Release Date: | 29 October 2013 |
| Weight: | 320g |
| Dimensions: | 152mm x 234mm x 19mm |
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What They're Saying
Critics Review
It’s happening all around us, but if you’re not paying attention you may miss it. Adam Penenberg provides an insightful guide into how gamification is infiltrating the marketplace, and more importantly, how it can be leveraged to make experiences more immersive and addictive. Read it, and prepare to see your everyday experiences through new eyes - Todd Henry, author of DIE EMPTY
About The Author
Adam L. Penenberg
Adam Penenberg is the editor of PandoDaily, a Web site that follows tech start-ups. He has written for The New York Times, Forbes, Fast Company, Inc., Slate, and Wired among other publications. He is the author of Viral Loop: From Facebook to Twitter, How Today’s Smartest Businesses Grow Themselves and is a journalism professor at New York University.
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