Go!Games Mega Book of Sudoku by Frank Coussement - ISBN: 9781623540586
Paperback

Go!Games Mega Book of Sudoku

365 Brain Puzzlers

$35.86

  • Paperback

    416 pages

  • Release Date

    15 March 2015

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Summary

Train your brain with a mega-mind workout that lasts for a full year! This big book of Sudoku contains 365 of the wildly popular puzzles, designed to take solvers from novice to expert.Train your brain with a mega-mind workout that lasts for a full year! This big book of Sudoku contains 365 of the wildly popular puzzles, designed to take solvers from novice to expert.Plt;brPgt;Plt;brPgt;Start off easy, with medium-level Sudoku, move on to the harder grids, and finally try your luck with the tear-your-hair-out very, very HARD conundrums. Even though youP#39;re filling in the boxes with numbers, thereP#39;s no math skill required; just pure logic. The introduction provides basic strategies, explaining how to exclude possibilities and leading you through a sample puzzle in great detail. By the time youP#39;ve made it through this collection, youP#39;ll have sharpened that gray matter and built those mental muscles.Plt;brPgt;Plt;brPgt;Supercharge your brain and get yourself a yearP#39;s worth of entertainment at a great price!

Book Details

ISBN-13:9781623540586
ISBN-10:1623540585
Author:Frank Coussement, Peter De Schepper
Publisher:Charlesbridge Publishing,U.S.
Imprint:Imagine Publishing, Inc
Format:Paperback
Number of Pages:416
Release Date:15 March 2015
Weight:723g
Dimensions:22mm x 178mm x 228mm
Series:Go!Games
A-Format
B-Format
Go!Games Mega Book of Sudoku by Frank Coussement - ISBN: 9781623540586
178 × 228 mm
C-Format
A4
mm / in
About The Author

Frank Coussement

PeterFrank was founded in 2000 by Peter De Schepper and Frank Coussement. Their internationally registered trademark, BrainSnackP#174;, stands for challenging, language-independent, logical puzzles and mind games for kids, teens, and adults. It also stands for high-quality puzzles. Whether they are made by hand like the visual puzzles or generated by computer like Sudoku, all puzzles have been tested by the target group they were made for. In order to guarantee that the computer-generated puzzles can actually be solved by humans, they make programs that only use human logic algorithms.

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