Playframes by Celia Pearce - ISBN: 9780262550819
Paperback
Discover what makes play, play—and the chaos when it breaks.

Playframes

How Do We Know We Are Playing?

$188.70

  • Paperback

    320 pages

  • Release Date

    21 January 2025

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Summary

An exploration of how we know we’re playing and what happens when we don’t.

2026 Erving Goffman Award for Outstanding Scholarship in the Ecology of Social Interaction

Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson’s primary question: How do we know we’re playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message …

Book Details

ISBN-13:9780262550819
ISBN-10:0262550814
Author:Celia Pearce, Janet H. Murray
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:320
Release Date:21 January 2025
Weight:369g
Dimensions:114mm x 178mm
A-Format
Playframes by Celia Pearce - ISBN: 9780262550819
114 × 178 mm
B-Format
C-Format
A4
mm / in
What They're Saying

Critics Review

“Pearce’s work is a masterpiece of analysis and assessment of how play can easily be fused, mixed, and placed in the blender of both politics and culture to generate unexpected outcomes that leave everyone confused—if not angry.”
American Journal of Play

“This book asks a question that is fundamental to game design—’How do we know we are playing?’—and considers a range of answers. [Pearce’s] analysis makes the case that it is very important for us to understand these distinctions and delineate the boundaries because if we cannot, we encounter “the severe and deadly consequences of playframe misalignment.’”
Choice

“Building on Bateson and Goffman, Pearce shows how cosplay and larps, the whole digital package, make playing and gaming central to twenty-first-century personal, social, and political life.”
—Richard Schechner, editor of TDR: The Drama Review; theater director; author of Performance Studies: An Introduction

“Celia Pearce brings her essential voice to core questions about metacommunication: How do we know if we are playing in a world where play and reality are blurred in so many ways?”
—Henry Jenkins, author of Textual Poachers: Television Fans and Participatory Culture

“Using sophisticated media theory, Playframes unpacks the events of January 6th in unexpected, deeply interesting ways. Like an intriguing game, this text puzzles, provokes, enchants, and clarifies. It is a page turner, a rare treat in a thoroughly academic book.”
—Bonnie A. Nardi, Professor Emeritus, University of California, Irvine; coauthor of Heteromation, and Other Stories of Computing and Capitalism

“Required reading for our times! With her notion of ‘playframes,’ Pearce provides a hermeneutic key to open and interrogate the fraught space between fiction and fact, games and the larger political order.”
—William Uricchio, Professor Emeritus of Comparative Media Studies, MIT; author of Collective Wisdom

About The Author

Celia Pearce

Celia Pearce is the author of Communities of Play (MIT Press) and IndieCade: A History. Her award-winning game designs include Virtual Adventures and eBee, an electronic quilt game, which won the 2017 award for Most Innovative Board Game at the Boston Festival of Independent Games. She is also a cofounder of IndieCade and Co-Executive Director of the Playable Theatre Project.

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